The new random walking medium allows you to create super -realistic skin and other absorption/scattering materials in Octane. Spectrum randomly travel SSS and hair materials.
New nodes include: layered materials, man -reflectives, mirror reflex layers, luster layers, metal layers and layer group nodes. The new multi -layer material system allows you to build a complex material composed of the grassroots, which can insert up to the top of the grassroots at most.
The delaid RTX hardware acceleration brings 2-5 times the rendering speed of the GPU through multi-GPU to NVIDIA light tracking GPU.